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This month’s issue of Game Informer is full of details about Portal 2. Apparently, the game takes place sometime (a few hundreds of years) after the original but you still get to play as Chell, the protagonist of the first game. Weird, huh? Don’t worry, that’s not even half of it, the game will feature a shitload of new ideas too (hey, co-op!). Some of them after the jump, the rest are over at PAL Gaming Network.

– Portal was a ‘trial’. Size and assets specifically kept minimal. Had no idea it would be this popular.
– Portal was a ‘test bed’, Portal 2 is a ‘game’.
– GlaDOS returns as the antagonist.
– Chell returns, and we play as her.
– Portal 2 takes place a long time after the original. Hundreds of years, in fact. The complex has overgrown.
– Those orbs seen at the end of Portal are personality orbs. They’ve cornered off sections of the labs as their own, and are concerned about the decaying state of the complex.
– Portal gun remains unchanged.
– Physics will now be part of portal puzzle solving. EG: A vent that sucks air in can be combined with a portal to ‘suck’ from a different location.
– “Paint” mechanic, various liquid substances that cause some reaction. For example, in the demo shown a orange substance on the floor caused Chell to be propelled upwards. Using portals you can apply these ‘paints’ to other areas of the level for puzzle solving.
– Reflection cubes will allow Chell to reflect lazers for various puzzles.
– The co-op campaign will have you playing as two bipedal robots. The like to hold hands.
– Splitscreen for people playing on the console, and ‘picture in picture’ available for those playing remote co-op (eg: PC). This allows you to easily communicate with the other player and combine efforts for puzzle solving.

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